I've played 53 matches across my 11 hours of actual in-match playtime, with the vast majority of those matches having been spent as a Victim, and the sound of that chainsaw as he is charging down the halls still gets my blood pumping.Īs a victim, you need to find a tool for unlocking one of the exit doors, which presents you with a small mini-game. you guessed it: in the basement with you all. There isn't a slow start in this game at all, however, because one prerequisite of starting a match is that one of the Family members has to play as Leatherface - you know, the chainsaw-wielding, other-person's-face-wearing, hulk of a man - and he starts. Your mission is to escape the basement via any one of the many exits, which will take you to the surface level, where you'll then need to find a way out of one of those many exits to escape properly. You begin each match tied up in a large basement that spans the majority of the map's size, featuring a web of connected corridors and rooms. Playing as a Victim really is a tense experience right from the start. Having no idea what you're doing just makes you feel like one of the Victims, and it was great. To be honest, though, I think it worked better because my beginning matches were among the most intense times I've had with the game. I spent quite some time watching through everything before starting my first game, but there was no hope for me to remember everything, and as such, I met my grisly end. Additionally, there isn't a tutorial to play through either, only a short video-based overview of each part of the game. Without any single-player or offline modes, you'll need to hop into a public lobby or create a private one with a minimum party size of four - due to matches only starting once all seven players have joined, my time actually playing matches during the review period was limited, which is why I decided to hold off on my review until now. While the stats and abilities help out a ton when playing, this game thrives on offering you risk-versus-reward scenarios at every opportunity, and more often than not, it's solely down to a bad decision I've made that has turned me into a human pincushion. Over on the Family side, the poison-loving and cut throat razor-wielding Sissy has been my murderer of choice. Each also comes with a unique ability to help them get out of a tough spot or make tough spots - my main Victim has been Julie, a Californian who can reduce her sprinting stamina costs and throw a few of the killers off her trail for a short time. Set just before the events of the original 1974 movie of the same name, The Texas Chain Saw Massacre offers us five Victims and five Family (killers) characters to play as, each sporting various stats that determine their overall health, stamina, proficiency, and the like. While each of those games utilizes a one-versus-four system, The Texas Chain Saw Massacre ups the stakes by throwing in three players as the killers, and the unpredictability that comes with that can make playing as a victim an extremely intense experience. We've seen the asymmetrical multiplayer angle work for many games now, most notably with the extremely successful Dead by Daylight, but also in other games based on iconic franchises, such as Friday the 13th: The Game, Ghostbusters: Spirits Unleased, and Evil Dead: The Game, to name but a few. The Texas Chain Saw Massacre's premise really is simple: the three Slaughter Family players try to murder the four helpless Victim players before they can escape.
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